AI Insights · Timothy · January 2022
Top 5 Educational Games Apps Performance in Algeria Q4 2021
Discover the performance trends of the top 5 educational games apps in Algeria during the fourth quarter of 2021, encompassing weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top educational games applications in Algeria demonstrated varying performance trends across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a comprehensive view of how these apps fared.
Lingokids - Play and Learn saw a notable increase in weekly downloads, starting from 414 in late September and peaking at 4K in the week of November 8. Weekly active users followed a similar upward trajectory, growing from 1K to 4.7K mid-November. Revenue, however, showed fluctuations, with a high of $142 at the beginning of the quarter and varying between $29 and $95 for the rest of the period.
Lamsa - Kids Learning App experienced steady weekly revenue, maintaining around $13 to $15 throughout the quarter. Downloads fluctuated, starting at 1K and reaching a peak of 1.4K in the week of December 6. Active users showed a general decline from 12.9K to 9.8K by the end of December.
PlayKids+ Kids Learning Games maintained consistent revenue at around $11 to $12 weekly. Downloads were more variable, with a significant drop to 71 in mid-November but rebounding to 910 by the end of December. Active users showed a decline early in the quarter but recovered to about 4.6K by December 27.
DragonPals: Preschool Learning had minimal data for both downloads and active users. The app saw minor download activity, peaking at 26 in early December. Revenue was negligible, with only a few weeks showing earnings, peaking at $47 in mid-November.
Keiki Learning games for Kids showed sporadic revenue, with a notable spike to $52 in mid-October. Downloads were initially low but surged to 337 in early December. Active users followed a similar pattern, growing from 35 in mid-October to 224 in early December before tapering off to 44 by the end of the year.
For more insights into the performance of educational games and other applications, visit Sensor Tower.